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N

NES_FONT - Static variable in interface view.utilz.Load
 
nesFont - Variable in class view.overlays.gameOverlays.GameOverlayView
 
nesFont - Variable in class view.overlays.menuOverlays.MenuOverlayView
 
newGameReset() - Method in class model.levels.Level
Resets the state of the level for a new game session.
newLevelReset() - Method in class model.bubbles.playerBubbles.PlayerBubblesManagerModel
Resets the state for a new level.
newLevelReset() - Method in class model.bubbles.specialBubbles.SpecialBubbleManagerModel
Resets the state of the manager for a new level.
newLevelReset() - Method in class model.entities.EnemyManagerModel
Resets the state of the enemies for a new level.
newLevelReset() - Method in class model.entities.HurryUpManagerModel
Resets the "Hurry Up" state and SkelMonsta for a new level.
newLevelReset() - Method in class model.itemesAndRewards.ItemManagerModel
Resets the state of the item manager for a new level.
newLevelReset() - Method in class model.itemesAndRewards.RewardPointsManagerModel
Resets the state of the reward points manager for a new level.
newLevelReset() - Method in class model.projectiles.ProjectileManagerModel
Resets the projectiles for a new level.
newLevelReset() - Method in class view.bubbles.playerBubbles.PlayerBubblesManagerView
Resets the bubble views for a new level.
newLevelReset() - Method in class view.bubbles.specialBubbles.SpecialBubbleManagerView
Resets the bubble views and water flow views for a new level.
newLevelReset() - Method in class view.entities.EnemyManagerView
Resets the enemy views for a new level.
newLevelReset() - Method in class view.entities.HurryUpManagerView
Resets the state of the "Hurry Up" image and the SkelMonsta view for a new level.
newLevelReset() - Method in class view.gameStates.PlayingView
Resets the state of all game elements for a new level.
newLevelReset() - Method in class view.itemsAndRewards.ItemManagerView
Resets the item views for a new level.
newLevelReset() - Method in class view.itemsAndRewards.RewardPointsManagerView
Resets the points view array for a new level.
newLevelReset() - Method in class view.projectiles.ProjectileManagerView
Resets the projectile views for a new level.
newPlayReset() - Method in class model.bubbles.playerBubbles.PlayerBubblesManagerModel
Resets the state for a new play.
newPlayReset() - Method in class model.bubbles.specialBubbles.SpecialBubbleManagerModel
Resets the state of the manager for a new play session.
newPlayReset() - Method in class model.entities.EnemyManagerModel
Resets the state of the class to be ready for a new play.
newPlayReset() - Method in class model.entities.HurryUpManagerModel
Resets the "Hurry Up" state and SkelMonsta for a new level.
newPlayReset() - Method in class model.gameStates.IntroModel
 
newPlayReset() - Method in class model.gameStates.PlayingModel
 
newPlayReset() - Method in class model.itemesAndRewards.ItemManagerModel
Resets the state of the item manager for a new play session.
newPlayReset() - Method in class model.itemesAndRewards.PowerUpManagerModel
Resets the state of the power-up manager for a new play session.
newPlayReset() - Method in class model.itemesAndRewards.RewardPointsManagerModel
Resets the state of the reward points manager for a new play session.
newPlayReset() - Method in class model.levels.LevelManagerModel
Resets the game to the first level and resets all levels.
newPlayReset() - Method in class model.projectiles.ProjectileManagerModel
Resets the projectiles and multipliers for a new play session.
newPlayReset() - Method in class model.utilz.PlayingTimer
Resets the timer for a new play session.
newPlayReset() - Method in class view.bubbles.playerBubbles.PlayerBubblesManagerView
Resets the bubble views for a new play session.
newPlayReset() - Method in class view.bubbles.specialBubbles.SpecialBubbleManagerView
Resets the bubble views and water flow views for a new play session.
newPlayReset() - Method in class view.entities.EnemyManagerView
Resets the enemy views for a new play session.
newPlayReset() - Method in class view.entities.HurryUpManagerView
Resets the state of the "Hurry Up" image and the SkelMonsta view for a new play session.
newPlayReset() - Method in class view.gameStates.PlayingView
Resets the state of all game elements for a new play session.
newPlayReset() - Method in class view.itemsAndRewards.ItemManagerView
Resets the item views for a new play session.
newPlayReset() - Method in class view.itemsAndRewards.RewardPointsManagerView
Resets the points view array for a new play session.
newPlayReset() - Method in class view.projectiles.ProjectileManagerView
Resets the projectile views for a new play session.
NONE - Enum constant in enum class model.utilz.Constants.BubbleGenerator.GeneratorPosition
 
NONE - Enum constant in enum class model.utilz.Constants.BubbleGenerator.GeneratorType
 
NONE - Enum constant in enum class model.utilz.Constants.Direction
 
NORMAL - Static variable in interface model.utilz.Constants.Bubble
 
NORMAL_ANIMATION_SPEED_MULTIPLIER - Static variable in interface view.utilz.Constants.EnemyConstants
 
NORMAL_FALL_SPEED - Static variable in interface model.utilz.Constants.EnemyConstants
 
NORMAL_FLY_SPEED - Static variable in interface model.utilz.Constants.EnemyConstants
 
NORMAL_PLAYER_INFO_MAX_UPDATE_INTERVAL - Static variable in interface model.utilz.Constants.EnemyConstants
 
NORMAL_STATE - Static variable in interface model.utilz.Constants.EnemyConstants
 
NORMAL_TIMER - Static variable in interface model.utilz.Constants.Bubble
 
NORMAL_WALK_SPEED - Static variable in interface model.utilz.Constants.EnemyConstants
 
normalTimer - Variable in class model.bubbles.BubbleModel
 
NUMBERS_TILES_SPRITE - Static variable in interface view.utilz.Load
 
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form