Index
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N
- NES_FONT - Static variable in interface view.utilz.Load
- nesFont - Variable in class view.overlays.gameOverlays.GameOverlayView
- nesFont - Variable in class view.overlays.menuOverlays.MenuOverlayView
- newGameReset() - Method in class model.levels.Level
-
Resets the state of the level for a new game session.
- newLevelReset() - Method in class model.bubbles.playerBubbles.PlayerBubblesManagerModel
-
Resets the state for a new level.
- newLevelReset() - Method in class model.bubbles.specialBubbles.SpecialBubbleManagerModel
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Resets the state of the manager for a new level.
- newLevelReset() - Method in class model.entities.EnemyManagerModel
-
Resets the state of the enemies for a new level.
- newLevelReset() - Method in class model.entities.HurryUpManagerModel
-
Resets the "Hurry Up" state and SkelMonsta for a new level.
- newLevelReset() - Method in class model.itemesAndRewards.ItemManagerModel
-
Resets the state of the item manager for a new level.
- newLevelReset() - Method in class model.itemesAndRewards.RewardPointsManagerModel
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Resets the state of the reward points manager for a new level.
- newLevelReset() - Method in class model.projectiles.ProjectileManagerModel
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Resets the projectiles for a new level.
- newLevelReset() - Method in class view.bubbles.playerBubbles.PlayerBubblesManagerView
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Resets the bubble views for a new level.
- newLevelReset() - Method in class view.bubbles.specialBubbles.SpecialBubbleManagerView
-
Resets the bubble views and water flow views for a new level.
- newLevelReset() - Method in class view.entities.EnemyManagerView
-
Resets the enemy views for a new level.
- newLevelReset() - Method in class view.entities.HurryUpManagerView
-
Resets the state of the "Hurry Up" image and the SkelMonsta view for a new level.
- newLevelReset() - Method in class view.gameStates.PlayingView
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Resets the state of all game elements for a new level.
- newLevelReset() - Method in class view.itemsAndRewards.ItemManagerView
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Resets the item views for a new level.
- newLevelReset() - Method in class view.itemsAndRewards.RewardPointsManagerView
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Resets the points view array for a new level.
- newLevelReset() - Method in class view.projectiles.ProjectileManagerView
-
Resets the projectile views for a new level.
- newPlayReset() - Method in class model.bubbles.playerBubbles.PlayerBubblesManagerModel
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Resets the state for a new play.
- newPlayReset() - Method in class model.bubbles.specialBubbles.SpecialBubbleManagerModel
-
Resets the state of the manager for a new play session.
- newPlayReset() - Method in class model.entities.EnemyManagerModel
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Resets the state of the class to be ready for a new play.
- newPlayReset() - Method in class model.entities.HurryUpManagerModel
-
Resets the "Hurry Up" state and SkelMonsta for a new level.
- newPlayReset() - Method in class model.gameStates.IntroModel
- newPlayReset() - Method in class model.gameStates.PlayingModel
- newPlayReset() - Method in class model.itemesAndRewards.ItemManagerModel
-
Resets the state of the item manager for a new play session.
- newPlayReset() - Method in class model.itemesAndRewards.PowerUpManagerModel
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Resets the state of the power-up manager for a new play session.
- newPlayReset() - Method in class model.itemesAndRewards.RewardPointsManagerModel
-
Resets the state of the reward points manager for a new play session.
- newPlayReset() - Method in class model.levels.LevelManagerModel
-
Resets the game to the first level and resets all levels.
- newPlayReset() - Method in class model.projectiles.ProjectileManagerModel
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Resets the projectiles and multipliers for a new play session.
- newPlayReset() - Method in class model.utilz.PlayingTimer
-
Resets the timer for a new play session.
- newPlayReset() - Method in class view.bubbles.playerBubbles.PlayerBubblesManagerView
-
Resets the bubble views for a new play session.
- newPlayReset() - Method in class view.bubbles.specialBubbles.SpecialBubbleManagerView
-
Resets the bubble views and water flow views for a new play session.
- newPlayReset() - Method in class view.entities.EnemyManagerView
-
Resets the enemy views for a new play session.
- newPlayReset() - Method in class view.entities.HurryUpManagerView
-
Resets the state of the "Hurry Up" image and the SkelMonsta view for a new play session.
- newPlayReset() - Method in class view.gameStates.PlayingView
-
Resets the state of all game elements for a new play session.
- newPlayReset() - Method in class view.itemsAndRewards.ItemManagerView
-
Resets the item views for a new play session.
- newPlayReset() - Method in class view.itemsAndRewards.RewardPointsManagerView
-
Resets the points view array for a new play session.
- newPlayReset() - Method in class view.projectiles.ProjectileManagerView
-
Resets the projectile views for a new play session.
- NONE - Enum constant in enum class model.utilz.Constants.BubbleGenerator.GeneratorPosition
- NONE - Enum constant in enum class model.utilz.Constants.BubbleGenerator.GeneratorType
- NONE - Enum constant in enum class model.utilz.Constants.Direction
- NORMAL - Static variable in interface model.utilz.Constants.Bubble
- NORMAL_ANIMATION_SPEED_MULTIPLIER - Static variable in interface view.utilz.Constants.EnemyConstants
- NORMAL_FALL_SPEED - Static variable in interface model.utilz.Constants.EnemyConstants
- NORMAL_FLY_SPEED - Static variable in interface model.utilz.Constants.EnemyConstants
- NORMAL_PLAYER_INFO_MAX_UPDATE_INTERVAL - Static variable in interface model.utilz.Constants.EnemyConstants
- NORMAL_STATE - Static variable in interface model.utilz.Constants.EnemyConstants
- NORMAL_TIMER - Static variable in interface model.utilz.Constants.Bubble
- NORMAL_WALK_SPEED - Static variable in interface model.utilz.Constants.EnemyConstants
- normalTimer - Variable in class model.bubbles.BubbleModel
- NUMBERS_TILES_SPRITE - Static variable in interface view.utilz.Load
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