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F

FALL_SPEED - Static variable in interface model.utilz.Constants.PlayerConstants
 
FALLING_ANIMATION - Static variable in interface view.utilz.Constants.PlayerConstants
 
fallSpeed - Variable in class model.entities.EnemyModel
 
FIREBALL_INITIAL_TIMER - Static variable in interface model.utilz.Constants.EnemyConstants
 
FIREBALL_TIMER - Static variable in interface model.utilz.Constants.EnemyConstants
 
firstUpdate - Variable in class view.overlays.gameOverlays.GameOverlayView
 
flipW() - Method in class model.bubbles.specialBubbles.WaterFlowModel
Calculates the width flip value for rendering the water flow.
flipW() - Method in class model.entities.EnemyModel
Returns the width multiplier for flipping the enemy's sprite horizontally.
flipX() - Method in class model.bubbles.specialBubbles.WaterFlowModel
Calculates the x-coordinate flip value for rendering the water flow.
flipX() - Method in class model.entities.EnemyModel
Returns the x-coordinate offset for flipping the enemy's sprite horizontally.
flySpeed - Variable in class model.entities.EnemyModel
 
FPS_SET - Static variable in interface model.utilz.Constants
 
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form