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E
- EMERALD_RING - Enum constant in enum class model.utilz.Constants.Items.PowerUpType
- EMPTY_BUBBLE - Enum constant in enum class model.utilz.Constants.Bubble.BubbleType
- EmptyBubbleModel - Class in model.bubbles.playerBubbles
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Represents an empty bubble created by the player.
- EmptyBubbleModel(float, float, Constants.Direction) - Constructor for class model.bubbles.playerBubbles.EmptyBubbleModel
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Constructs a new EmptyBubbleModel.
- EmptyBubbleView - Class in view.bubbles.playerBubbles
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The EmptyBubbleView class represents the view for an
EmptyBubbleModel. - EmptyBubbleView(BubbleModel) - Constructor for class view.bubbles.playerBubbles.EmptyBubbleView
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Constructs an EmptyBubbleView with the specified BubbleModel.
- endIntro() - Method in class model.gameStates.PlayingModel
- endTransition() - Method in class model.gameStates.LevelTransitionModel
- ENEMY_BUBBLE - Enum constant in enum class model.utilz.Constants.Bubble.BubbleType
- ENEMY_BUBBLE_POP - Static variable in interface view.utilz.Constants.AudioConstants
- ENEMY_DEFAULT_H - Static variable in interface model.utilz.Constants.EnemyConstants
- ENEMY_DEFAULT_W - Static variable in interface model.utilz.Constants.EnemyConstants
- ENEMY_H - Static variable in interface model.utilz.Constants.EnemyConstants
- ENEMY_HITBOX_H - Static variable in interface model.utilz.Constants.EnemyConstants
- ENEMY_HITBOX_OFFSET_X - Static variable in interface model.utilz.Constants.EnemyConstants
- ENEMY_HITBOX_OFFSET_Y - Static variable in interface model.utilz.Constants.EnemyConstants
- ENEMY_HITBOX_W - Static variable in interface model.utilz.Constants.EnemyConstants
- ENEMY_W - Static variable in interface model.utilz.Constants.EnemyConstants
- EnemyBubbleModel - Class in model.bubbles.playerBubbles
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Represents an enemy bubble created by the player.
- EnemyBubbleModel(EnemyModel, float, float, Constants.Direction) - Constructor for class model.bubbles.playerBubbles.EnemyBubbleModel
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Constructs a new EnemyBubbleModel.
- EnemyBubbleView - Class in view.bubbles.playerBubbles
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The EnemyBubbleView class represents the view for an
EnemyBubbleModel. - EnemyBubbleView(BubbleModel) - Constructor for class view.bubbles.playerBubbles.EnemyBubbleView
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Constructs an EnemyBubbleView with the specified BubbleModel.
- EnemyManagerModel - Class in model.entities
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Manages the enemies in the game, including their states, updates, and interactions with the player.
- EnemyManagerView - Class in view.entities
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The EnemyManagerView class manages the view for all enemy entities in the game.
- enemyModel - Variable in class view.entities.EnemyView
- EnemyModel - Class in model.entities
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Represents an enemy in the game, including its state, movement, and interactions with the player.
- EnemyModel(float, float, int, int, Constants.EnemyConstants.EnemyType, Constants.Direction) - Constructor for class model.entities.EnemyModel
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Constructs an EnemyModel with the specified position, dimensions, enemy type, and initial walking direction.
- enemyState - Variable in class model.entities.EnemyModel
- enemyType - Variable in class model.entities.EnemyModel
- EnemyView - Class in view.entities
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The EnemyView class represents the view for an
EnemyModel. - EnemyView(EnemyModel) - Constructor for class view.entities.EnemyView
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Constructs an EnemyView with the specified EnemyModel.
- EntityModel - Class in model.entities
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Represents a generic entity in the game.
- EntityModel(float, float, int, int) - Constructor for class model.entities.EntityModel
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Constructs a new EntityModel with the specified position and dimensions.
- EXTERNAL_BOX_H - Static variable in interface model.utilz.Constants.Bubble
- EXTERNAL_BOX_OFFSET_X - Static variable in interface model.utilz.Constants.Bubble
- EXTERNAL_BOX_W - Static variable in interface model.utilz.Constants.Bubble
- externalCollisionBox - Variable in class model.bubbles.BubbleModel
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