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E

EMERALD_RING - Enum constant in enum class model.utilz.Constants.Items.PowerUpType
 
EMPTY_BUBBLE - Enum constant in enum class model.utilz.Constants.Bubble.BubbleType
 
EmptyBubbleModel - Class in model.bubbles.playerBubbles
Represents an empty bubble created by the player.
EmptyBubbleModel(float, float, Constants.Direction) - Constructor for class model.bubbles.playerBubbles.EmptyBubbleModel
Constructs a new EmptyBubbleModel.
EmptyBubbleView - Class in view.bubbles.playerBubbles
The EmptyBubbleView class represents the view for an EmptyBubbleModel.
EmptyBubbleView(BubbleModel) - Constructor for class view.bubbles.playerBubbles.EmptyBubbleView
Constructs an EmptyBubbleView with the specified BubbleModel.
endIntro() - Method in class model.gameStates.PlayingModel
 
endTransition() - Method in class model.gameStates.LevelTransitionModel
 
ENEMY_BUBBLE - Enum constant in enum class model.utilz.Constants.Bubble.BubbleType
 
ENEMY_BUBBLE_POP - Static variable in interface view.utilz.Constants.AudioConstants
 
ENEMY_DEFAULT_H - Static variable in interface model.utilz.Constants.EnemyConstants
 
ENEMY_DEFAULT_W - Static variable in interface model.utilz.Constants.EnemyConstants
 
ENEMY_H - Static variable in interface model.utilz.Constants.EnemyConstants
 
ENEMY_HITBOX_H - Static variable in interface model.utilz.Constants.EnemyConstants
 
ENEMY_HITBOX_OFFSET_X - Static variable in interface model.utilz.Constants.EnemyConstants
 
ENEMY_HITBOX_OFFSET_Y - Static variable in interface model.utilz.Constants.EnemyConstants
 
ENEMY_HITBOX_W - Static variable in interface model.utilz.Constants.EnemyConstants
 
ENEMY_W - Static variable in interface model.utilz.Constants.EnemyConstants
 
EnemyBubbleModel - Class in model.bubbles.playerBubbles
Represents an enemy bubble created by the player.
EnemyBubbleModel(EnemyModel, float, float, Constants.Direction) - Constructor for class model.bubbles.playerBubbles.EnemyBubbleModel
Constructs a new EnemyBubbleModel.
EnemyBubbleView - Class in view.bubbles.playerBubbles
The EnemyBubbleView class represents the view for an EnemyBubbleModel.
EnemyBubbleView(BubbleModel) - Constructor for class view.bubbles.playerBubbles.EnemyBubbleView
Constructs an EnemyBubbleView with the specified BubbleModel.
EnemyManagerModel - Class in model.entities
Manages the enemies in the game, including their states, updates, and interactions with the player.
EnemyManagerView - Class in view.entities
The EnemyManagerView class manages the view for all enemy entities in the game.
enemyModel - Variable in class view.entities.EnemyView
 
EnemyModel - Class in model.entities
Represents an enemy in the game, including its state, movement, and interactions with the player.
EnemyModel(float, float, int, int, Constants.EnemyConstants.EnemyType, Constants.Direction) - Constructor for class model.entities.EnemyModel
Constructs an EnemyModel with the specified position, dimensions, enemy type, and initial walking direction.
enemyState - Variable in class model.entities.EnemyModel
 
enemyType - Variable in class model.entities.EnemyModel
 
EnemyView - Class in view.entities
The EnemyView class represents the view for an EnemyModel.
EnemyView(EnemyModel) - Constructor for class view.entities.EnemyView
Constructs an EnemyView with the specified EnemyModel.
EntityModel - Class in model.entities
Represents a generic entity in the game.
EntityModel(float, float, int, int) - Constructor for class model.entities.EntityModel
Constructs a new EntityModel with the specified position and dimensions.
EXTERNAL_BOX_H - Static variable in interface model.utilz.Constants.Bubble
 
EXTERNAL_BOX_OFFSET_X - Static variable in interface model.utilz.Constants.Bubble
 
EXTERNAL_BOX_W - Static variable in interface model.utilz.Constants.Bubble
 
externalCollisionBox - Variable in class model.bubbles.BubbleModel
 
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