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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

U

unpauseGame() - Method in class model.gameStates.PlayingModel
 
UP - Enum constant in enum class model.utilz.Constants.Direction
 
update() - Method in class controller.GameController
Updates the game (UPS) calling the update method in the right class based in the game state.
update() - Method in class model.bubbles.BubbleModel
Updates the bubble model.
update() - Method in class model.bubbles.playerBubbles.PlayerBubbleModel
Updates the bubble's state and position.
update() - Method in class model.bubbles.playerBubbles.PlayerBubblesManagerModel
Updates all active bubbles and checks for collisions with the player.
update() - Method in class model.bubbles.specialBubbles.BubbleGenerator
Updates the state of the bubble generator.
update() - Method in class model.bubbles.specialBubbles.LightningBubbleModel
Updates the state and position of the lightning bubble.
update() - Method in class model.bubbles.specialBubbles.SpecialBubbleManagerModel
Updates the state of all active special bubbles and water flows.
update() - Method in class model.bubbles.specialBubbles.SpecialBubbleModel
Updates the state and position of the special bubble.
update() - Method in class model.bubbles.specialBubbles.WaterBubbleModel
Updates the state and position of the water bubble.
update() - Method in class model.bubbles.specialBubbles.WaterFlowModel
Updates the state and position of the water flow.
update() - Method in class model.entities.EnemyManagerModel
Updates the state of all enemies and relevant timers.
update() - Method in class model.entities.PlayerModel
Updates the player's state, including timers and position.
update() - Method in class model.gameStates.IntroModel
 
update() - Method in class model.gameStates.LevelTransitionModel
 
update() - Method in class model.gameStates.MenuModel
Updates the active overlay model.
update() - Method in class model.gameStates.PlayingModel
 
update() - Method in class model.itemesAndRewards.ItemManagerModel
Updates the state of the items and checks for power-up spawns.
update() - Method in class model.itemesAndRewards.ItemModel
Updates the state of the item.
update() - Method in class model.itemesAndRewards.PointsModel
Updates the state of the points item, including its timers and position.
update() - Method in class model.itemesAndRewards.PowerUpManagerModel
Updates the state of the power-ups and applies their effects to the player.
update() - Method in class model.itemesAndRewards.RewardPointsManagerModel
Updates the state of all active the reward points, including timers and chain reaction rewards.
update() - Method in class model.overlays.MenuOverlayModel
Updates the state of the menu overlay.
update() - Method in class model.overlays.MenuScoreBoardOverlayModel
Updates the state of the menu overlay.
update() - Method in class model.overlays.MenuUserCreationOverlayModel
Updates the state of the menu overlay.
update() - Method in class model.overlays.MenuUserSelectionOverlayModel
Updates the state of the menu overlay.
update() - Method in class model.projectiles.ProjectileManagerModel
Updates all active projectiles and checks for collisions.
update() - Method in class model.projectiles.ProjectileModel
Updates the position and internal timers of the projectile.
update() - Method in class model.utilz.PlayingTimer
Updates the timer.
update() - Method in class view.bubbles.BubbleView
Updates the bubble's state and animation.
update() - Method in class view.bubbles.playerBubbles.EnemyBubbleView
Updates the bubble's state and animation.
update() - Method in class view.bubbles.playerBubbles.PlayerBubblesManagerView
Updates the state of all active bubble views.
update() - Method in class view.bubbles.playerBubbles.PlayerBubbleView
Updates the bubble's state and animation.
update() - Method in class view.bubbles.specialBubbles.LightningBubbleView
Updates the bubble's animation state.
update() - Method in class view.bubbles.specialBubbles.SpecialBubbleManagerView
Updates the state of all active bubble views.
update() - Method in class view.bubbles.specialBubbles.WaterBubbleView
Updates the bubble's animation state.
update() - Method in class view.entities.EnemyManagerView
Updates all active enemy views.
update() - Method in class view.entities.EnemyView
Updates the enemy's animation and state variables.
update() - Method in class view.entities.HurryUpManagerView
Updates the state of the "Hurry Up" image and the SkelMonsta view.
update() - Method in class view.entities.PlayerView
Updates the player's animation and sound effects.
update() - Method in class view.entities.SkelMonstaView
Updates the state and animation of the SkelMonsta.
update() - Method in class view.gameStates.MenuView
Updates the menu view, including animations and user interactions.
update() - Method in class view.gameStates.PlayingView
Updates the state of all game elements.
update() - Method in class view.itemsAndRewards.ItemManagerView
Updates the state of the item views.
update() - Method in class view.itemsAndRewards.ItemView
Updates the item's state.
update() - Method in class view.overlays.menuOverlays.MenuTwinkleBubble
Updates the bubble's animation and position.
update() - Method in class view.overlays.menuOverlays.MenuTwinkleBubbleManager
Updates all the twinkleBubbles.
update() - Method in class view.projectiles.ProjectileManagerView
Updates the animation state of all active projectile views.
update() - Method in class view.projectiles.ProjectileView
Updates the state of the projectile view, including its animation tick.
update(Observable, Object) - Method in class view.entities.HurryUpManagerView
Updates the view based on changes in the observed model.
update(Observable, Object) - Method in class view.gameStates.PlayingView
Updates the view based on changes in the observed model.
update(PlayerModel) - Method in class model.entities.EnemyModel
Updates the state of the enemy based on the player's position.
update(PlayerModel) - Method in class model.entities.HurryUpManagerModel
Updates the state of the HurryUpManagerModel.
update(PlayerModel) - Method in class model.entities.MaitaModel
Updates the state of the Maita logic and behavior.
update(PlayerModel) - Method in class model.entities.SkelMonstaModel
Updates the state and behavior of the SkelMonsta enemy.
update(PlayerModel) - Method in class model.entities.ZenChanModel
Updates the state of the ZenChan logic and behavior.
updateAnimationTick() - Method in class view.bubbles.BubbleView
Updates the animation tick and index based on the animation speed.
updateAnimationTick() - Method in class view.entities.EnemyView
Updates the animation tick and index based on the animation speed multiplier.
updateAnimationTick() - Method in class view.entities.SkelMonstaView
Updates the animation tick and index based on the animation speed.
updateAnimationTick() - Method in class view.itemsAndRewards.ItemView
Updates the animation tick for the de-spawning animation.
updateAnimationTick() - Method in class view.projectiles.PlayerBubbleProjectileView
Updates the animation tick and index for the projectile.
updateAnimationTick() - Method in class view.projectiles.ProjectileView
Updates the animation tick and index for the projectile.
updateCollisionBoxes() - Method in class model.bubbles.BubbleModel
Updates the hitbox of the collision boxes to align them with bubble position.
updateCollisions(PlayerModel) - Method in class model.bubbles.specialBubbles.WaterFlowModel
Updates the collisions for the water flow.
updateCurrentUserInfo(boolean) - Method in class model.users.UsersManagerModel
Updates the current user's information based on the game result.
updateDeadAction() - Method in class model.bubbles.playerBubbles.EmptyBubbleModel
Updates the bubble's movement after it has been popped by the player.
updateDeadAction() - Method in class model.bubbles.playerBubbles.EnemyBubbleModel
Updates the bubble's movement after it has been popped by the player.
updateDeadAction() - Method in class model.bubbles.playerBubbles.PlayerBubbleModel
Updates the bubble's movement after it has been popped by the player.
updateDirection() - Method in class model.bubbles.BubbleModel
Updates the direction of the bubble based on the current wind direction data from the level manager.
updateLastSelectedTime() - Method in class model.users.User
Updates the last selected time of the user to the current system time.
updatePlayerAnimation() - Method in class view.gameStates.IntroView
Updates the player animation by incrementing the animation tick and index.
updatePlayerAnimation() - Method in class view.gameStates.LevelTransitionView
Updates the player animation by incrementing the animation tick and index.
updatePlayerPosMaxInterval - Variable in class model.entities.EnemyModel
 
updatePos() - Method in class model.projectiles.LightingProjectileModel
Updates the position of the projectile.
updatePos() - Method in class model.projectiles.MaitaFireProjectileModel
Updates the position of the projectile.
updatePos() - Method in class model.projectiles.PlayerBubbleProjectileModel
Updates the position of the projectile.
updatePos() - Method in class model.projectiles.ProjectileModel
Updates the position of the projectile.
updatePosition() - Method in class model.bubbles.BubbleModel
Updates the position of the bubble based on its current state and direction.
updatePositions() - Method in class view.gameStates.HomeView
Updates the positions of the logo and bubbles.
updateSpawning() - Method in class model.entities.EnemyModel
Updates the spawning state of the enemy.
updateStateVariables() - Method in class model.entities.EnemyModel
Updates the state variables of the enemy based on its current state.
updateStateVariables() - Method in class view.entities.EnemyView
Updates the state variables for the enemy based on its current state.
updateTimer() - Method in class model.entities.HurryUpManagerModel
Updates the timers for the "Hurry Up" state and SkelMonsta activation.
updateTimer() - Method in class model.projectiles.PlayerBubbleProjectileModel
Updates the active timer and transforms the projectile into a floating bubble if the timer reaches zero.
updateTimer() - Method in class model.projectiles.ProjectileModel
Updates the impact timer and deactivates the projectile if the timer reaches zero.
updateTimers() - Method in class model.bubbles.BubbleModel
Updates the timers.
updateTimers() - Method in class model.bubbles.playerBubbles.PlayerBubbleModel
Updates the timers for the bubble's state transitions.
updateTimers() - Method in class model.bubbles.specialBubbles.BubbleGenerator
Updates the spawn timer.
updateUserList() - Method in class model.overlays.MenuUserSelectionOverlayModel
Updates the user list by getting the list of users from the UsersManagerModel and setting the selected user to the first user in the list.
updateUserScores() - Method in class model.overlays.MenuScoreBoardOverlayModel
Updates the user scores by getting the list of users from the UsersManagerModel, sorting them by their best score in descending order, and saving the result in the orderedUsers variable.
updateWalkingDir() - Method in class model.entities.EnemyModel
Updates the walking direction of the enemy based on the player's position.
updateXPos(float) - Method in class model.entities.EntityModel
Updates the x-coordinate position of the entity by the specified movement amount.
UPS_SET - Static variable in interface model.utilz.Constants
 
User - Class in model.users
Represents a user in the game.
User(String, int) - Constructor for class model.users.User
Constructs a User with the specified name and profile picture index.
USER_PICTURES - Static variable in interface view.utilz.Load
 
UsersManagerModel - Class in model.users
Manages user profiles in the game, including creating, selecting, saving, and loading users.
UsersManagerView - Class in view.users
The UsersManagerView class is responsible for managing user profile pictures and their associated colors.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form