Package model.projectiles
Class ProjectileManagerModel
java.lang.Object
model.projectiles.ProjectileManagerModel
Game logic for managing all projectiles.
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Method Summary
Modifier and TypeMethodDescriptionvoidaddProjectile(ProjectileModel projectileModel) Adds a new projectile to the manager.static ProjectileManagerModelReturns the singleton instance of the ProjectileManagerModel.floatReturns the current active time multiplier for player projectiles.floatReturns the current distance multiplier for player projectiles.floatReturns the current speed multiplier for player projectiles.Returns the list of all projectiles managed by this manager.voidResets the projectiles for a new level.voidResets the projectiles and multipliers for a new play session.voidsetPlayerProjectileActiveMultiplier(float playerProjectileActiveTimeMultiplier) Sets the active time multiplier for player projectiles.voidsetPlayerProjectileDistanceMultiplier(float playerProjectileDistanceMultiplier) Sets the distance multiplier for player projectiles.voidsetPlayerProjectileSpeedMultiplier(float playerProjectileSpeedMultiplier) Sets the speed multiplier for player projectiles.voidupdate()Updates all active projectiles and checks for collisions.
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Method Details
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getInstance
Returns the singleton instance of the ProjectileManagerModel.- Returns:
- the singleton instance
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update
public void update()Updates all active projectiles and checks for collisions. -
addProjectile
Adds a new projectile to the manager.- Parameters:
projectileModel- the projectile to add
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newLevelReset
public void newLevelReset()Resets the projectiles for a new level. -
newPlayReset
public void newPlayReset()Resets the projectiles and multipliers for a new play session. -
getPlayerProjectileSpeedMultiplier
public float getPlayerProjectileSpeedMultiplier()Returns the current speed multiplier for player projectiles.- Returns:
- the speed multiplier
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setPlayerProjectileSpeedMultiplier
public void setPlayerProjectileSpeedMultiplier(float playerProjectileSpeedMultiplier) Sets the speed multiplier for player projectiles.- Parameters:
playerProjectileSpeedMultiplier- the new speed multiplier
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getPlayerProjectileDistanceMultiplier
public float getPlayerProjectileDistanceMultiplier()Returns the current distance multiplier for player projectiles.- Returns:
- the distance multiplier
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setPlayerProjectileDistanceMultiplier
public void setPlayerProjectileDistanceMultiplier(float playerProjectileDistanceMultiplier) Sets the distance multiplier for player projectiles.- Parameters:
playerProjectileDistanceMultiplier- the new distance multiplier
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getProjectileModels
Returns the list of all projectiles managed by this manager.- Returns:
- the list of projectiles
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getPlayerProjectileActiveMultiplier
public float getPlayerProjectileActiveMultiplier()Returns the current active time multiplier for player projectiles.- Returns:
- the active time multiplier
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setPlayerProjectileActiveMultiplier
public void setPlayerProjectileActiveMultiplier(float playerProjectileActiveTimeMultiplier) Sets the active time multiplier for player projectiles.- Parameters:
playerProjectileActiveTimeMultiplier- the new active time multiplier
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