Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
A
- activate() - Method in class model.entities.SkelMonstaModel
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Activates the SkelMonsta, setting it to active state.
- ACTIVATE_SKEL_MONSTA_TIMER - Static variable in interface model.utilz.Constants.HurryUpManager
- activateDespawn() - Method in class model.entities.SkelMonstaModel
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Activates the despawning state for the SkelMonsta.
- active - Variable in class model.bubbles.BubbleModel
- active - Variable in class model.entities.EnemyModel
- active - Variable in class model.entities.EntityModel
- active - Variable in class model.itemesAndRewards.ItemModel
- ADD_WATER_DROP_INTERVAL - Static variable in interface model.utilz.Constants.WaterFLow
- addBigPoints(int) - Method in class model.itemesAndRewards.RewardPointsManagerModel
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Adds big points (point generated my popping bubbles) to the player's score and creates a new points item.
- addBubble(PlayerBubbleModel) - Method in class model.bubbles.playerBubbles.PlayerBubblesManagerModel
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Adds a new bubble to the list of bubbles.
- addBubble(SpecialBubbleModel) - Method in class model.bubbles.specialBubbles.SpecialBubbleManagerModel
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Adds a new special bubble to the manager.
- addBubbleReward(int, int, Constants.Items.BubbleRewardType) - Method in class model.itemesAndRewards.ItemManagerModel
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Adds a bubble reward item at the specified position.
- addChainReactionReward(int) - Method in class model.itemesAndRewards.RewardPointsManagerModel
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Adds a points to the player based on the number of consecutive pops, calculated by the
ChainReactionManagerclass. - addDistance(float) - Method in class model.itemesAndRewards.PowerUpManagerModel
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Adds the specified distance to the walked distance counter.
- addPoints() - Method in class model.itemesAndRewards.BubbleRewardModel
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Adds points to the player's score based on the type of bubble reward.
- addPoints() - Method in class model.itemesAndRewards.ItemModel
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Adds points to the player's score based on the item type.
- addPoints() - Method in class model.itemesAndRewards.PowerUpModel
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Adds points to the player's score based on the power-up type.
- addPoints(int) - Method in class model.entities.PlayerModel
- addProjectile(ProjectileModel) - Method in class model.projectiles.ProjectileManagerModel
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Adds a new projectile to the manager.
- addSmallPoints(int) - Method in class model.itemesAndRewards.RewardPointsManagerModel
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Adds small points (points generated collecting items) to the player's score and creates a new points item.
- addWaterFlow(WaterFlowModel) - Method in class model.bubbles.specialBubbles.SpecialBubbleManagerModel
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Adds a new water flow to the manager.
- alive - Variable in class model.entities.EnemyModel
- ANGLE_INCREMENT - Static variable in interface model.utilz.Constants.INTRO
- ANIMATION_SPEED - Static variable in interface view.utilz.Constants
- animationAction - Variable in class view.entities.EnemyView
- animationIndex - Variable in class view.bubbles.BubbleView
- animationIndex - Variable in class view.entities.EnemyView
- animationIndex - Variable in class view.itemsAndRewards.ItemView
- animationIndex - Variable in class view.projectiles.ProjectileView
- animationReset - Variable in class view.bubbles.BubbleView
- animationSpeedMultiplier - Variable in class view.entities.EnemyView
- animationTick - Variable in class view.bubbles.BubbleView
- animationTick - Variable in class view.entities.EnemyView
- animationTick - Variable in class view.itemsAndRewards.ItemView
- animationTick - Variable in class view.projectiles.ProjectileView
- APPLE - Enum constant in enum class model.utilz.Constants.Items.BubbleRewardType
- applyEffect() - Method in class model.itemesAndRewards.BubbleRewardModel
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Applies the effect of the item to the player.
- applyEffect() - Method in class model.itemesAndRewards.ItemModel
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Applies the effect of the item to the player.
- applyEffect() - Method in class model.itemesAndRewards.PowerUpModel
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Applies the effect of the power-up to the player.
- applyPowerUp() - Method in class model.itemesAndRewards.PowerUpManagerModel
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Applies the effects of the active power-ups to the player.
- areAllEnemiesDead() - Method in class model.entities.EnemyManagerModel
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returns if all enemies are dead.
- areAllLevelsCompleted() - Method in class model.levels.LevelManagerModel
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Checks if all levels are completed.
- ARROWS_LEFT_RIGHT - Static variable in interface view.utilz.Load
- ARROWS_UP_DOWN - Static variable in interface view.utilz.Load
- ATTACK_ANIMATION - Static variable in interface view.utilz.Constants.PlayerConstants
- ATTACK_TIMER - Static variable in interface model.utilz.Constants.PlayerConstants
- audioEffects() - Method in class view.itemsAndRewards.BubbleRewardView
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Plays the audio effects for the bubble reward item when it is collected.
- audioEffects() - Method in class view.itemsAndRewards.ItemView
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Plays the audio effects for the item.
- audioEffects() - Method in class view.itemsAndRewards.PowerUpView
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Plays the audio effects for the power-up item when it is collected.
- AudioPlayer - Class in view.audio
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Manages audio playback for the game, including songs and sound effects.
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form