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A

activate() - Method in class model.entities.SkelMonstaModel
Activates the SkelMonsta, setting it to active state.
ACTIVATE_SKEL_MONSTA_TIMER - Static variable in interface model.utilz.Constants.HurryUpManager
 
activateDespawn() - Method in class model.entities.SkelMonstaModel
Activates the despawning state for the SkelMonsta.
active - Variable in class model.bubbles.BubbleModel
 
active - Variable in class model.entities.EnemyModel
 
active - Variable in class model.entities.EntityModel
 
active - Variable in class model.itemesAndRewards.ItemModel
 
ADD_WATER_DROP_INTERVAL - Static variable in interface model.utilz.Constants.WaterFLow
 
addBigPoints(int) - Method in class model.itemesAndRewards.RewardPointsManagerModel
Adds big points (point generated my popping bubbles) to the player's score and creates a new points item.
addBubble(PlayerBubbleModel) - Method in class model.bubbles.playerBubbles.PlayerBubblesManagerModel
Adds a new bubble to the list of bubbles.
addBubble(SpecialBubbleModel) - Method in class model.bubbles.specialBubbles.SpecialBubbleManagerModel
Adds a new special bubble to the manager.
addBubbleReward(int, int, Constants.Items.BubbleRewardType) - Method in class model.itemesAndRewards.ItemManagerModel
Adds a bubble reward item at the specified position.
addChainReactionReward(int) - Method in class model.itemesAndRewards.RewardPointsManagerModel
Adds a points to the player based on the number of consecutive pops, calculated by the ChainReactionManager class.
addDistance(float) - Method in class model.itemesAndRewards.PowerUpManagerModel
Adds the specified distance to the walked distance counter.
addPoints() - Method in class model.itemesAndRewards.BubbleRewardModel
Adds points to the player's score based on the type of bubble reward.
addPoints() - Method in class model.itemesAndRewards.ItemModel
Adds points to the player's score based on the item type.
addPoints() - Method in class model.itemesAndRewards.PowerUpModel
Adds points to the player's score based on the power-up type.
addPoints(int) - Method in class model.entities.PlayerModel
 
addProjectile(ProjectileModel) - Method in class model.projectiles.ProjectileManagerModel
Adds a new projectile to the manager.
addSmallPoints(int) - Method in class model.itemesAndRewards.RewardPointsManagerModel
Adds small points (points generated collecting items) to the player's score and creates a new points item.
addWaterFlow(WaterFlowModel) - Method in class model.bubbles.specialBubbles.SpecialBubbleManagerModel
Adds a new water flow to the manager.
alive - Variable in class model.entities.EnemyModel
 
ANGLE_INCREMENT - Static variable in interface model.utilz.Constants.INTRO
 
ANIMATION_SPEED - Static variable in interface view.utilz.Constants
 
animationAction - Variable in class view.entities.EnemyView
 
animationIndex - Variable in class view.bubbles.BubbleView
 
animationIndex - Variable in class view.entities.EnemyView
 
animationIndex - Variable in class view.itemsAndRewards.ItemView
 
animationIndex - Variable in class view.projectiles.ProjectileView
 
animationReset - Variable in class view.bubbles.BubbleView
 
animationSpeedMultiplier - Variable in class view.entities.EnemyView
 
animationTick - Variable in class view.bubbles.BubbleView
 
animationTick - Variable in class view.entities.EnemyView
 
animationTick - Variable in class view.itemsAndRewards.ItemView
 
animationTick - Variable in class view.projectiles.ProjectileView
 
APPLE - Enum constant in enum class model.utilz.Constants.Items.BubbleRewardType
 
applyEffect() - Method in class model.itemesAndRewards.BubbleRewardModel
Applies the effect of the item to the player.
applyEffect() - Method in class model.itemesAndRewards.ItemModel
Applies the effect of the item to the player.
applyEffect() - Method in class model.itemesAndRewards.PowerUpModel
Applies the effect of the power-up to the player.
applyPowerUp() - Method in class model.itemesAndRewards.PowerUpManagerModel
Applies the effects of the active power-ups to the player.
areAllEnemiesDead() - Method in class model.entities.EnemyManagerModel
returns if all enemies are dead.
areAllLevelsCompleted() - Method in class model.levels.LevelManagerModel
Checks if all levels are completed.
ARROWS_LEFT_RIGHT - Static variable in interface view.utilz.Load
 
ARROWS_UP_DOWN - Static variable in interface view.utilz.Load
 
ATTACK_ANIMATION - Static variable in interface view.utilz.Constants.PlayerConstants
 
ATTACK_TIMER - Static variable in interface model.utilz.Constants.PlayerConstants
 
audioEffects() - Method in class view.itemsAndRewards.BubbleRewardView
Plays the audio effects for the bubble reward item when it is collected.
audioEffects() - Method in class view.itemsAndRewards.ItemView
Plays the audio effects for the item.
audioEffects() - Method in class view.itemsAndRewards.PowerUpView
Plays the audio effects for the power-up item when it is collected.
AudioPlayer - Class in view.audio
Manages audio playback for the game, including songs and sound effects.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form