Index
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R
- RADIUS - Static variable in interface model.utilz.Constants.INTRO
- reachedSpawn - Variable in class model.entities.EnemyModel
- RED - Static variable in interface model.utilz.Constants.Bubble
- RED_CANDY - Enum constant in enum class model.utilz.Constants.Items.PowerUpType
- RED_TIMER - Static variable in interface model.utilz.Constants.Bubble
- redTimer - Variable in class model.bubbles.BubbleModel
- reed(String) - Static method in class model.users.User
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Reads the user data from a file and returns a User object.
- render(Graphics) - Method in class controller.GameController
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Renders the game (FPS) calling the draw method in the right class based in the game state.
- reset() - Method in class model.entities.SkelMonstaModel
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Resets the SkelMonsta to its initial state.
- reset() - Method in class model.itemesAndRewards.PowerUpManagerModel
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Resets all power-up states and counters.
- reset() - Method in class model.utilz.PlayingTimer
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Resets the timer by setting the last timer update time to the current system time.
- reset() - Method in class view.entities.SkelMonstaView
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Resets the SkelMonsta's animation and state variables.
- reset() - Method in class view.overlays.gameOverlays.GameOverlayView
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Resets the overlay state for a new update.
- reset(Boolean, Boolean) - Method in class model.entities.PlayerModel
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Resets the player's state to the default, including lives and points.
- resetEnemy() - Method in class model.entities.EnemyModel
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Resets the enemy to its initial state.
- resetEnemy() - Method in class model.entities.MaitaModel
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Resets the state of the Maita enemy to his default state.
- resetEnemy() - Method in class model.entities.ZenChanModel
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Resets the state of the ZenChan enemy to his default state.
- resetMovements() - Method in class model.entities.PlayerModel
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Resets the player's movement values.
- RESPAWN_TIME - Static variable in interface model.utilz.Constants.PlayerConstants
- respawnEnemy() - Method in class model.bubbles.playerBubbles.EnemyBubbleModel
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Respawns the enemy if the bubble was not popped by the player.
- restart() - Method in class model.entities.HurryUpManagerModel
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Restarts the "Hurry Up" state and resets the SkelMonsta.
- restart() - Method in class view.entities.HurryUpManagerView
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Restarts the state of the "Hurry Up" image and the SkelMonsta view.
- restartGame() - Method in class model.gameStates.PlayingModel
- RETRO_GAMING_FONT - Static variable in interface view.utilz.Load
- retroFont - Variable in class view.overlays.gameOverlays.GameOverlayView
- retroFont - Variable in class view.overlays.menuOverlays.MenuOverlayView
- REWARD_COLLECTED - Static variable in interface view.utilz.Constants.AudioConstants
- RewardPointsManagerModel - Class in model.itemesAndRewards
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Manages the reward points (
PointsModel) in the game. - RewardPointsManagerView - Class in view.itemsAndRewards
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The RewardPointsManagerView class manages the rendering of reward points in the game.
- RIGHT - Enum constant in enum class model.utilz.Constants.Direction
- RIGHT_GENERATOR_X - Static variable in interface model.utilz.Constants.BubbleGenerator
- RUBY_RING - Enum constant in enum class model.utilz.Constants.Items.PowerUpType
- run() - Method in class controller.GameController
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Overrides run method from
Runnableinterface. - RUNNING_ANIMATION - Static variable in interface view.utilz.Constants.PlayerConstants
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form