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R

RADIUS - Static variable in interface model.utilz.Constants.INTRO
 
reachedSpawn - Variable in class model.entities.EnemyModel
 
RED - Static variable in interface model.utilz.Constants.Bubble
 
RED_CANDY - Enum constant in enum class model.utilz.Constants.Items.PowerUpType
 
RED_TIMER - Static variable in interface model.utilz.Constants.Bubble
 
redTimer - Variable in class model.bubbles.BubbleModel
 
reed(String) - Static method in class model.users.User
Reads the user data from a file and returns a User object.
render(Graphics) - Method in class controller.GameController
Renders the game (FPS) calling the draw method in the right class based in the game state.
reset() - Method in class model.entities.SkelMonstaModel
Resets the SkelMonsta to its initial state.
reset() - Method in class model.itemesAndRewards.PowerUpManagerModel
Resets all power-up states and counters.
reset() - Method in class model.utilz.PlayingTimer
Resets the timer by setting the last timer update time to the current system time.
reset() - Method in class view.entities.SkelMonstaView
Resets the SkelMonsta's animation and state variables.
reset() - Method in class view.overlays.gameOverlays.GameOverlayView
Resets the overlay state for a new update.
reset(Boolean, Boolean) - Method in class model.entities.PlayerModel
Resets the player's state to the default, including lives and points.
resetEnemy() - Method in class model.entities.EnemyModel
Resets the enemy to its initial state.
resetEnemy() - Method in class model.entities.MaitaModel
Resets the state of the Maita enemy to his default state.
resetEnemy() - Method in class model.entities.ZenChanModel
Resets the state of the ZenChan enemy to his default state.
resetMovements() - Method in class model.entities.PlayerModel
Resets the player's movement values.
RESPAWN_TIME - Static variable in interface model.utilz.Constants.PlayerConstants
 
respawnEnemy() - Method in class model.bubbles.playerBubbles.EnemyBubbleModel
Respawns the enemy if the bubble was not popped by the player.
restart() - Method in class model.entities.HurryUpManagerModel
Restarts the "Hurry Up" state and resets the SkelMonsta.
restart() - Method in class view.entities.HurryUpManagerView
Restarts the state of the "Hurry Up" image and the SkelMonsta view.
restartGame() - Method in class model.gameStates.PlayingModel
 
RETRO_GAMING_FONT - Static variable in interface view.utilz.Load
 
retroFont - Variable in class view.overlays.gameOverlays.GameOverlayView
 
retroFont - Variable in class view.overlays.menuOverlays.MenuOverlayView
 
REWARD_COLLECTED - Static variable in interface view.utilz.Constants.AudioConstants
 
RewardPointsManagerModel - Class in model.itemesAndRewards
Manages the reward points (PointsModel) in the game.
RewardPointsManagerView - Class in view.itemsAndRewards
The RewardPointsManagerView class manages the rendering of reward points in the game.
RIGHT - Enum constant in enum class model.utilz.Constants.Direction
 
RIGHT_GENERATOR_X - Static variable in interface model.utilz.Constants.BubbleGenerator
 
RUBY_RING - Enum constant in enum class model.utilz.Constants.Items.PowerUpType
 
run() - Method in class controller.GameController
Overrides run method from Runnable interface.
RUNNING_ANIMATION - Static variable in interface view.utilz.Constants.PlayerConstants
 
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form