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D

DE_SPAWN_TIMER - Static variable in interface model.utilz.Constants.Items
 
deactivate() - Method in class model.entities.EntityModel
Deactivates the entity.
deactivate() - Method in class model.entities.SkelMonstaModel
Deactivates the SkelMonsta, setting it to inactive state.
deactivateItem() - Method in class model.itemesAndRewards.ItemModel
Deactivates the item.
DEAD - Static variable in interface model.utilz.Constants.Bubble
 
DEAD_ANIMATION - Static variable in interface view.utilz.Constants.EnemyConstants
 
DEAD_ANIMATION - Static variable in interface view.utilz.Constants.PlayerConstants
 
DEAD_STATE - Static variable in interface model.utilz.Constants.EnemyConstants
 
DEAD_X_SPEED - Static variable in interface model.utilz.Constants.Bubble
 
DEAD_Y_SPEED - Static variable in interface model.utilz.Constants.Bubble
 
death() - Method in class model.entities.PlayerModel
Handles the player's death state.
decreaseNewUserPictureIndex() - Method in class model.overlays.MenuUserCreationOverlayModel
Decreases the new user picture index by one.
decreaseSelectionIndex() - Method in class model.gameStates.MenuModel
Decreases the selection index by one.
DEFAULT_H - Static variable in interface model.utilz.Constants.Bubble
 
DEFAULT_H - Static variable in interface model.utilz.Constants.Items
 
DEFAULT_H - Static variable in interface model.utilz.Constants.PlayerConstants
 
DEFAULT_H - Static variable in interface model.utilz.Constants.Projectiles
 
DEFAULT_H - Static variable in interface model.utilz.Constants.WaterFLow
 
DEFAULT_VOLUME - Static variable in interface view.utilz.Constants.AudioConstants
 
DEFAULT_W - Static variable in interface model.utilz.Constants.Bubble
 
DEFAULT_W - Static variable in interface model.utilz.Constants.Items
 
DEFAULT_W - Static variable in interface model.utilz.Constants.PlayerConstants
 
DEFAULT_W - Static variable in interface model.utilz.Constants.Projectiles
 
DEFAULT_W - Static variable in interface model.utilz.Constants.WaterFLow
 
deSpawning - Variable in class model.itemesAndRewards.ItemModel
 
deSpawnTimer - Variable in class model.itemesAndRewards.ItemModel
 
didAllEnemiesReachedSpawn() - Method in class model.entities.EnemyManagerModel
returns if all enemies have reached their spawn points.
direction - Variable in class model.bubbles.BubbleModel
 
direction - Variable in class model.projectiles.ProjectileModel
 
doesUserAlreadyExist(String) - Method in class model.users.UsersManagerModel
Checks if a user with the specified name already exists.
doesUserNameAlreadyExists() - Method in class model.overlays.MenuUserCreationOverlayModel
Checks if the username already exists.
DOWN - Enum constant in enum class model.utilz.Constants.Direction
 
draw(Graphics) - Method in class view.bubbles.BubbleView
Draws the bubble on the screen.
draw(Graphics) - Method in class view.bubbles.playerBubbles.EmptyBubbleView
Draws the empty bubble on the screen.
draw(Graphics) - Method in class view.bubbles.playerBubbles.EnemyBubbleView
Draws the enemy bubble on the screen.
draw(Graphics) - Method in class view.bubbles.playerBubbles.PlayerBubblesManagerView
Draws all active bubble views on the screen.
draw(Graphics) - Method in class view.bubbles.playerBubbles.PlayerBubbleView
Draws the player bubble on the screen.
draw(Graphics) - Method in class view.bubbles.specialBubbles.LightningBubbleView
Draws the lightning bubble on the screen.
draw(Graphics) - Method in class view.bubbles.specialBubbles.SpecialBubbleManagerView
Draws all active bubble views and water flow views on the screen.
draw(Graphics) - Method in class view.bubbles.specialBubbles.WaterBubbleView
Draws the water bubble on the screen.
draw(Graphics) - Method in class view.bubbles.specialBubbles.WaterFlowView
Draws the water flow on the screen, and plays sound if needed.
draw(Graphics) - Method in class view.entities.EnemyManagerView
Draws all active enemy views on the screen.
draw(Graphics) - Method in class view.entities.HurryUpManagerView
Draws the "Hurry Up" image and the SkelMonsta view on the screen.
draw(Graphics) - Method in class view.entities.SkelMonstaView
Draws the SkelMonsta on the screen.
draw(Graphics) - Method in class view.gameStates.HomeView
Draws the home screen elements, including the logo and bubbles.
draw(Graphics) - Method in class view.gameStates.IntroView
Draws the introduction screen elements, including the level, text, and player animation.
draw(Graphics) - Method in class view.gameStates.LevelTransitionView
Draws the level transition screen elements, including the new and old levels and the player animation.
draw(Graphics) - Method in class view.gameStates.MenuView
Draws the menu screen elements, including the title, selections, and suggestions.
draw(Graphics) - Method in class view.gameStates.PlayingView
Draws all game elements on the screen.
draw(Graphics) - Method in class view.itemsAndRewards.BubbleRewardView
Draws the bubble reward item on the screen.
draw(Graphics) - Method in class view.itemsAndRewards.ItemManagerView
Draws all active item views on the screen.
draw(Graphics) - Method in class view.itemsAndRewards.ItemView
Draws the item on the screen.
draw(Graphics) - Method in class view.itemsAndRewards.PowerUpView
Draws the power-up item on the screen.
draw(Graphics) - Method in class view.levels.LevelManagerView
Draws the level tiles and number tiles on the screen.
draw(Graphics) - Method in class view.overlays.gameOverlays.GameOverlayView
Draws the overlay on the screen.
draw(Graphics) - Method in class view.overlays.gameOverlays.PlayingHud
Draws the HUD on the screen, including player scores and lives.
draw(Graphics) - Method in class view.overlays.menuOverlays.MenuOverlayView
Draws the menu overlay.
draw(Graphics) - Method in class view.overlays.menuOverlays.MenuScoreBoardOverlayView
Draws the scoreboard overlay on the screen.
draw(Graphics) - Method in class view.overlays.menuOverlays.MenuTwinkleBubbleManager
Draws all the twinkleBubbles.
draw(Graphics) - Method in class view.overlays.menuOverlays.MenuUserCreationOverlayView
Draws the user creation overlay on the screen.
draw(Graphics) - Method in class view.overlays.menuOverlays.MenuUserSelectionOverlayView
Draws the user selection overlay on the screen.
draw(Graphics) - Method in class view.projectiles.LightingProjectileView
Draws the projectile on the screen.
draw(Graphics) - Method in class view.projectiles.MaitaFireProjectileView
Draws the projectile on the screen.
draw(Graphics) - Method in class view.projectiles.PlayerBubbleProjectileView
Draws the projectile on the screen.
draw(Graphics) - Method in class view.projectiles.ProjectileManagerView
Draws all active projectile views.
draw(Graphics) - Method in class view.projectiles.ProjectileView
Draws the projectile on the screen.
draw(Graphics2D) - Method in class view.entities.PlayerView
Draws the player on the screen.
draw(Graphics2D) - Method in class view.itemsAndRewards.PointsView
Draws the points on the screen with a fading effect.
draw(Graphics2D) - Method in class view.itemsAndRewards.RewardPointsManagerView
Draws all active points on the screen.
draw(Graphics2D) - Method in class view.overlays.menuOverlays.MenuTwinkleBubble
Draws the bubble on the screen at its current position and animation frame.
drawControls(Graphics) - Method in class view.overlays.gameOverlays.GameCompletedOverlayView
Draws the control instructions on the screen.
drawControls(Graphics) - Method in class view.overlays.gameOverlays.GameOverlayView
Draws the control instructions of the overlay.
drawControls(Graphics) - Method in class view.overlays.gameOverlays.GameOverOverlayView
Draws the control instructions on the screen.
drawControls(Graphics) - Method in class view.overlays.gameOverlays.GamePausedOverlayView
Draws the control instructions on the screen.
drawTitle(Graphics) - Method in class view.overlays.gameOverlays.GameCompletedOverlayView
Draws the title "GAME COMPLETED" on the screen.
drawTitle(Graphics) - Method in class view.overlays.gameOverlays.GameOverlayView
Draws the title of the overlay.
drawTitle(Graphics) - Method in class view.overlays.gameOverlays.GameOverOverlayView
Draws the title "GAME OVER" on the screen.
drawTitle(Graphics) - Method in class view.overlays.gameOverlays.GamePausedOverlayView
Draws the title "PAUSE" on the screen.
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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form